We could only play cooperatively on those couches, while using DualShock 4s.Īt the show I spoke with three Diablo 3 designers, one of whom works on the next-gen console edition of the game. Though the bulk of the stations at which we could play Diablo 3: Reaper of Souls sat PCs. A couple dozen spots for us to sit tensely, and four in which we can chill or whatever. On the fourth wall, however, sat two large televisions which faced a corresponding pair of leather couches. Three walls and the room’s core were rows of PC stations for everything Blizzard had to show (along with a table of iPads for Hearthstone), with each station having its own uncomfortable chair. Like clockwork, each of them denies that is the case.īut when I stepped into the game room reserved for media last weekend, I immediately noticed a stark culture clash. The console editions of Diablo 3 function so efficiently that Blizzard personnel are regularly peppered with inquiries about whether they originally designed the game with a console port in mind. This year at Blizzcon there a number of different, typically huge Blizzard things vying for the attention of the attendees, from Hearthstone to Heroes of the Storm to the fifth World of Warcraft expansion all the way over to a double dose of Diablo 3 with both a story expansion and a PS4 version prominently on display. Phil Owen was at BlizzCon to quiz the studio on why Diablo makes up a huge part of its ongoing plans. Diablo 3: Reaper of Souls and the next-gen editions of the RPG serve as Blizzard's confidence scheme.
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